Posted on
Wednesday, May 23, 2018
in
Development
Soon Apple will host their yearly World Wide Developers Conference. For the last few years, in anticipation of WWDC, I’d...
Posted on
Thursday, December 21, 2017
in
Apple Development
The Apple developer community is excited about a rumor out of Bloomberg News. The original article claims this is about...
Posted on
Sunday, June 4, 2017
in
Development
Tomorrow Apple will host their yearly World Wide Developers Conference, so I’m writing my annual wish list. Here’s what I’m...
Posted on
Saturday, January 28, 2017
in
Development ,
Swift
I recently gave a presentation to my local NSCoders group. Here’s that talk translated into a blog post. Server Side...
Posted on
Saturday, June 11, 2016
in
Development
Next week Apple will host their yearly Worldwide Developers Conference. Judging from what Apple has done at previous WWDC I’m...
Posted on
Friday, March 4, 2016
in
Development
As I write this rumors are running rampant about the up coming iPhone SE, a new small iPhone with a...
Posted on
Tuesday, December 29, 2015
in
Development
Of course the reverse is also a mistake; having an expert at developing native Android apps write native iOS apps....
Posted on
Thursday, April 2, 2015
in
SysOps
I recently setup a Gogs server. This post is not about Gogs, but the process I used to set up...
Posted on
Thursday, April 2, 2015
in
iOS ,
Testing
How Could I Miss This? I’ve been professionally building iOS apps for many years. All that time I’ve known about...
Posted on
Friday, March 20, 2015
in
iOS ,
Scene Kit ,
OpenGL
Apple’s Scene Kit framework is a little under documented. I’ve been working with it trying to make a special effect...
Posted on
Thursday, March 19, 2015
in
OpenGL ,
iOS
Modern 3D graphics APIs such as recent versions of OpenGL use a programmable rendering pipeline. I first learned about the...
Posted on
Friday, October 14, 2011
in
C ,
In Memoriam ,
Programming
#include <stdio.h>
int main () {
printf("Goodby Dennis Ritchie.");
return -1;
}