Posts

WWDC 2018 Wishes
Posted on Wednesday, May 23, 2018 in Development 
Soon Apple will host their yearly World Wide Developers Conference. For the last few years, in anticipation of WWDC, I’d...
Universal Apple API – I Don't Think So
Posted on Thursday, December 21, 2017 in Apple Development 
The Apple developer community is excited about a rumor out of Bloomberg News. The original article claims this is about...
WWDC 2017 Wishes
Posted on Sunday, June 4, 2017 in Development 
Tomorrow Apple will host their yearly World Wide Developers Conference, so I’m writing my annual wish list. Here’s what I’m...
Server Side Swift with Vapor
Posted on Saturday, January 28, 2017 in Development , Swift 
I recently gave a presentation to my local NSCoders group. Here’s that talk translated into a blog post. Server Side...
WWDC 2016 Wishes
Posted on Saturday, June 11, 2016 in Development 
Next week Apple will host their yearly Worldwide Developers Conference. Judging from what Apple has done at previous WWDC I’m...
iPhone SE and 3D Touch
Posted on Friday, March 4, 2016 in Development 
As I write this rumors are running rampant about the up coming iPhone SE, a new small iPhone with a...
Mistake: Having a Developer of Native iOS Apps Write Native Android Apps
Posted on Tuesday, December 29, 2015 in Development 
Of course the reverse is also a mistake; having an expert at developing native Android apps write native iOS apps....
One Weird Trick for SysOps Mastery
Posted on Thursday, April 2, 2015 in SysOps 
I recently setup a Gogs server. This post is not about Gogs, but the process I used to set up...
Testing with KIF
Posted on Thursday, April 2, 2015 in iOS , Testing 
How Could I Miss This? I’ve been professionally building iOS apps for many years. All that time I’ve known about...
Fun with SCNShadable
Posted on Friday, March 20, 2015 in iOS , Scene Kit , OpenGL 
Apple’s Scene Kit framework is a little under documented. I’ve been working with it trying to make a special effect...
Learning Modern 3D Graphics on iOS
Posted on Thursday, March 19, 2015 in OpenGL , iOS 
Modern 3D graphics APIs such as recent versions of OpenGL use a programmable rendering pipeline. I first learned about the...
Goodbye World
Posted on Friday, October 14, 2011 in C , In Memoriam , Programming 
#include <stdio.h> int main () { printf("Goodby Dennis Ritchie."); return -1; }
Fishy Thoughts:
"What's water?"